Update V1.01


  • Updated the player's weapon/blaster model and gave it a texture. It is now far more detailed than it's previous version was.
  • Slightly restructured levels.
  • Made visibility improvements to levels.
  • Increased enemy spawn positions, as the game didn't feel too 'bullet hellish' on first release.
  • Increased the detection radius for the standard gunner enemy (who turns to face player, firing at the player's location)
  • Increased scientist spawn positions.
  • Updated visuals for loading screen.
  • Added ability to exchange current sanity for health (Hold 'E' to exchange - 0.25 Sanity for + 10 health)
  • Fixed incorrect colours on HUD.
  • Fixed sanity effects; they're now far more apparent (as originally intended) [Shown in the uploaded image for this post]

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